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1.11 |
Screen in an SDL window. More...
#include <sdlscreen.h>

Public Member Functions | |
| SDLScreen (Application &app, const Size &size=Size(800, 480), const std::string &name={}) | |
| SDLScreen (const SDLScreen &)=delete | |
| SDLScreen (SDLScreen &&)=delete | |
| ~SDLScreen () override | |
| void | flip (const DamageArray &damage) override |
| Perform a flip of the buffers. | |
| SDLScreen & | operator= (const SDLScreen &)=delete |
| SDLScreen & | operator= (SDLScreen &&)=delete |
| void | quit () |
| void | schedule_flip () override |
| Schedule a flip to occur later. | |
Public Member Functions inherited from Screen | |
| Screen () noexcept | |
| Screen (const Screen &)=default | |
| Screen (Screen &&) noexcept=default | |
| virtual | ~Screen () noexcept=default |
| void | async_flip (bool async) |
| Set if asynchronous buffer flips are used. | |
| EGT_NODISCARD Rect | box () const |
| Bounding box for the screen. | |
| virtual EGT_NODISCARD size_t | brightness () const |
| Get the current brightness of the screen. | |
| virtual void | brightness (size_t brightness) |
| Set the brightness of the screen. | |
| EGT_NODISCARD PixelFormat | format () const |
| Get the format of the screen. | |
| virtual EGT_NODISCARD bool | have_planes () const |
| Returns true if the screen supports planes. | |
| virtual void | high_fidelity () |
| Configure high fidelity options. | |
| virtual uint32_t | index () |
| If the screen implementation manages multiple buffers, this will return the index of the current buffer. | |
| virtual EGT_NODISCARD bool | is_composer () const |
| Returns true if this is a screen used with the Microchip Graphic Composer. | |
| virtual void | low_fidelity () |
| Configure low fidelity options. | |
| virtual EGT_NODISCARD size_t | max_brightness () const |
| Get the max brightness of the screen. | |
| Screen & | operator= (const Screen &)=default |
| Screen & | operator= (Screen &&) noexcept=default |
| EGT_NODISCARD Painter & | painter () |
| Get the painter for the screen. | |
| EGT_NODISCARD Size | size () const |
| Size of the screen. | |
Protected Member Functions | |
| void | key_event (EventId e, const Key &key) |
| void | pointer_event (EventId e, const Pointer &pointer) |
| void | sdl_draw (const DamageArray &damage) |
Protected Member Functions inherited from Screen | |
| virtual void | copy_to_buffer (ScreenBuffer &buffer) |
| Copy the framebuffer to the current composition buffer. | |
| void | copy_to_buffer_software (ScreenBuffer &buffer) |
| Copy the framebuffer to the current composition buffer. | |
| void | init (const detail::FrameBufferInfo *info, uint32_t count, const Size &size, PixelFormat format=PixelFormat::argb8888) |
| void | init (const Size &size, PixelFormat format=PixelFormat::argb8888) |
Static Protected Member Functions | |
| static KeyboardCode | sdl_to_egtkeys (int key) |
Protected Attributes | |
| Application & | m_app |
| Application reference. | |
| SDLInput | m_in |
| Custom input for dispatching events. | |
| asio::io_context | m_io |
| Internal io context. | |
| std::atomic< bool > | m_quit {false} |
| Flag to quit thread. | |
| std::thread | m_thread |
| Internal thread for event processing. | |
Protected Attributes inherited from Screen | |
| bool | m_async {false} |
| Perform flips asynchronously if supported. | |
| BufferArray | m_buffers |
| Screen buffer array. | |
| PixelFormat | m_format {} |
| Format of the screen. | |
| std::unique_ptr< Painter > | m_painter |
| Composition painter. | |
| Size | m_size |
| Size of the screen. | |
| Surface | m_surface |
| Composition surface. | |
Additional Inherited Members | |
Public Types inherited from Screen | |
| using | DamageArray = std::vector< Rect > |
| Type used for damage arrays. | |
Static Public Member Functions inherited from Screen | |
| static void | damage_algorithm (Screen::DamageArray &damage, Rect rect) |
| This function implements the algorithm for adding damage rectangles to a list. | |
Protected Types inherited from Screen | |
| using | BufferArray = std::vector< ScreenBuffer > |
| Type used for an array of ScreenBuffer objects. | |
Screen in an SDL window.
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explicit |
| app | Application instance this screen is associated with. |
| size | Size of the screen. |
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override |
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overridevirtual |
Perform a flip of the buffers.
This iterates the buffers and puts the composition buffer into the screen buffers.
Reimplemented from Screen.
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inline |
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inlineoverridevirtual |
Schedule a flip to occur later.
This is needed if a flip should occur sometime in the future to the hardware.
Implements Screen.
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protected |
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staticprotected |
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protected |
Application reference.
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protected |
Custom input for dispatching events.
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protected |
Internal io context.
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protected |
Flag to quit thread.
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protected |
Internal thread for event processing.